![]() just plain XXX/YYY numbers will do also if you want to be more in style with the rest of IC2. =>One power bar that shows how much charge the machine has in the form xxx/yyy where xxx is current charge and yyy maximum charge. I apologize for this but I suck at graphics so I'll just describe the GUI: When crafted also yields a written book that we'll get to in a moment.Ĭan take HV and has a varying internal buffer of energy(10K - 10M). With an enchantment table instead of the rubber log. ![]() One new block is added to the game, a machine, an electrical enchantment table. WARNING!!!READING THIS ONE IS NOT RECOMMENDED, UNLESS YOU"RE A DEV ANDĮnchanting has been around for a while now.so has IC2.but the 2 never touched.and because of the very nature of the two they probably never will.unless someone finds a RATIONAL way to make them work together.and I think I did.so here goes nothing. NEED TO KNOW THIS, AS IT WILL RUIN THE GAME EXPERIENCE FOR YOU.ģ: Mechanics (spoiler) containing the numbers and logic behind it. ![]() WARNING!!! READING THIS ONE IS NOT RECOMMENDED, UNLESS YOU"RE A DEV AND Because of the nature of the content of this post I will format It into 4 sections:ġ: Summary containing the general idea and introduction.Ģ: Back-story (spoiler) containing the short story that comes along with the idea.
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